In the entry of "Raptacular," I had made promises of a discussion about what it takes to get out of the slush pile. So here it is. There is no "secret" to getting out of the RoF slush, or any other slush pile. If you're looking for the "secret decoder ring," you're out of luck. That said, there are some things you can do (or not do), to help your chances, or at least not hurt them. So, in no particular order, here are my top 10 editorial pet peeves when reading slush for Realms of Fantasy:
1. Formatting: Editing is a subjective business. What I may consider garbage another editor may consider gold. My opinion is basically out of your control. But formatting isn't. Take the time to actually READ the submission guidelines. Don't skim them and assume you know what you're doing. Formatting is the easiest part of the submission process. It's the equivalent of the 200 points you get on the SAT's for scribbling your name. I would say about 10% of all submissions don't follow proper format. Sigh. If you can't get the easy parts right, how in the world do expect to handle that difficult parts? So. Proper formatting. And no multiple or simultaneous submissions, please. And DON'T skip extra lines between paragraphs! I hate that. It totally interrupts my flow when I'm reading.
2. Grammar/Spelling: I can understand a mistake here or there. It happens to everyone. I won't hold that against you. My problem is when such mistakes litter your tale. Not only does it look unprofessional, but it tells me that you didn't take the time to read your work before sending it out. YOU DIDN'T TAKE THE TIME TO READ YOUR OWN WORK. What is wrong with you? Some authors will say, "I don't like doing this because if I mess with the original draft, it'll lose its vitality." Fine. Then leave every sentence and word exactly as it is . . .after you check it for spelling or grammar. If you don't care about your work enough to address another facet that is in your control, give me one good reason why I would expect your story to be any good whatsoever.
3. Cover Letters: Don't summarize your story. DON'T SUMMARIZE YOUR STORY. I'm not an agency, requesting the first three chapters and a synopsis of your novel. I'm reading shorter works. SHORT stories. Nothing longer than 10,000 words. Chances are I'm going to read (or stop reading) your work in one sitting. Why in the world would I want to know what happens? What purpose does it serve, other than to take the fun out of my reading experience. That's why I'll skip these summaries if I come across them. Also, I hate the following: "I've been reading Realms of Fantasy for three years now and I'm very impressed with its quality of stories. Given this, I feel that it's time to share my vision with the world." Buzzer sound. Shawna and I will decide if you have any vision. Don't come to us expecting publication, like you're more entitled than all the other people fighting to get out of the slush piles. That undeserved sense of entitlement really pisses me off (and FYI, I've yet to encounter a story where one of these jokers offered anything good). Last, don't list a bunch of meaningless credits in your cover letter. What's the point? I don't care about your personal life, whether it's interesting or not. Non-fiction credits don't mean that much to me either, because writing fiction is a different animal. And lastly, don't list a bunch of meaningless fiction credits. You won't impress me, and it doesn't prove you're a good writer. If you're worried that your cover letter will look empty and pathetic without such credits, you're worrying about nothing. All that matters to me is the writing. I've plucked two slush survivors accepted for publication where the authors listed none of their credits on the cover letters. Turns out they've both published with respectable venues in the past. So don't list your twenty publications with venues that mean nothing to me whatsoever. And if you have to ask me which venues are worth listing, you don't know the industry nearly as well as you should (although I'll add that not every venue needs to be of a pro level--there are some wonderful and very respectable semi-prozines out there).
4. Waking Up/Dreams: It's usually a bad idea to start a story with a character dreaming or waking up. There are exceptions, of course, but most often this is a sign that the author doesn't know how to open the tale in an interesting fashion. I'd rather see your character doing something interesting, with a clear objective in mind. And yes, there are other ways to open a story. Either way, starting it with your character waking up/dreaming is usually a terrible idea.
5. Bars: In an otherworldly fantasy, starting your story here is the equivalent of starting your tale in Cafe Cliche.
6. Office Buildings: In a modern-day setting, starting your tale here is often the equivalent of kicking things off in Cafe Cliche.
7. Elves/Dwarves/Orcs: Guys, it's been done to death. It's been done beyond death. Sure, you still see this stuff in novels, but novels are far more forgiving than short stories. Short stories put a lot more emphasis on originality. It's certainly possible that you can offer something strikingly original with these creatures, but the chances are minute.
8. A-half-elf, warrior, cleric, and mage are journeying in a dungeon: Go to the bookstore, buy yourself the necessary books and dice, and go play Dungeons & Dragons. If you want to write stories like this, there are venues better suited for such tales.
9. Humor: Guess what? Humor is also subjective. VERY subjective. Most people aren't funny. Even less people are funny when it comes to writing a funny fantasy story. How many funny fantasy authors are there? Not many. In my time at RoF, I've plucked exactly one funny fantasy from the slush (although it was published, so that's something). If you insist on sending me funny fantasies, please, let some people read your work before you send it off. Find out if anyone actually appreciates your supposed comedic genius. If they don't, what, do you imagine, are the chances that I'll feel differently?
10. Cats/Unicorns: I don't have a problem with this stuff, but Shawna does. Same difference.
Hope this helps.
1. Formatting: Editing is a subjective business. What I may consider garbage another editor may consider gold. My opinion is basically out of your control. But formatting isn't. Take the time to actually READ the submission guidelines. Don't skim them and assume you know what you're doing. Formatting is the easiest part of the submission process. It's the equivalent of the 200 points you get on the SAT's for scribbling your name. I would say about 10% of all submissions don't follow proper format. Sigh. If you can't get the easy parts right, how in the world do expect to handle that difficult parts? So. Proper formatting. And no multiple or simultaneous submissions, please. And DON'T skip extra lines between paragraphs! I hate that. It totally interrupts my flow when I'm reading.
2. Grammar/Spelling: I can understand a mistake here or there. It happens to everyone. I won't hold that against you. My problem is when such mistakes litter your tale. Not only does it look unprofessional, but it tells me that you didn't take the time to read your work before sending it out. YOU DIDN'T TAKE THE TIME TO READ YOUR OWN WORK. What is wrong with you? Some authors will say, "I don't like doing this because if I mess with the original draft, it'll lose its vitality." Fine. Then leave every sentence and word exactly as it is . . .after you check it for spelling or grammar. If you don't care about your work enough to address another facet that is in your control, give me one good reason why I would expect your story to be any good whatsoever.
3. Cover Letters: Don't summarize your story. DON'T SUMMARIZE YOUR STORY. I'm not an agency, requesting the first three chapters and a synopsis of your novel. I'm reading shorter works. SHORT stories. Nothing longer than 10,000 words. Chances are I'm going to read (or stop reading) your work in one sitting. Why in the world would I want to know what happens? What purpose does it serve, other than to take the fun out of my reading experience. That's why I'll skip these summaries if I come across them. Also, I hate the following: "I've been reading Realms of Fantasy for three years now and I'm very impressed with its quality of stories. Given this, I feel that it's time to share my vision with the world." Buzzer sound. Shawna and I will decide if you have any vision. Don't come to us expecting publication, like you're more entitled than all the other people fighting to get out of the slush piles. That undeserved sense of entitlement really pisses me off (and FYI, I've yet to encounter a story where one of these jokers offered anything good). Last, don't list a bunch of meaningless credits in your cover letter. What's the point? I don't care about your personal life, whether it's interesting or not. Non-fiction credits don't mean that much to me either, because writing fiction is a different animal. And lastly, don't list a bunch of meaningless fiction credits. You won't impress me, and it doesn't prove you're a good writer. If you're worried that your cover letter will look empty and pathetic without such credits, you're worrying about nothing. All that matters to me is the writing. I've plucked two slush survivors accepted for publication where the authors listed none of their credits on the cover letters. Turns out they've both published with respectable venues in the past. So don't list your twenty publications with venues that mean nothing to me whatsoever. And if you have to ask me which venues are worth listing, you don't know the industry nearly as well as you should (although I'll add that not every venue needs to be of a pro level--there are some wonderful and very respectable semi-prozines out there).
4. Waking Up/Dreams: It's usually a bad idea to start a story with a character dreaming or waking up. There are exceptions, of course, but most often this is a sign that the author doesn't know how to open the tale in an interesting fashion. I'd rather see your character doing something interesting, with a clear objective in mind. And yes, there are other ways to open a story. Either way, starting it with your character waking up/dreaming is usually a terrible idea.
5. Bars: In an otherworldly fantasy, starting your story here is the equivalent of starting your tale in Cafe Cliche.
6. Office Buildings: In a modern-day setting, starting your tale here is often the equivalent of kicking things off in Cafe Cliche.
7. Elves/Dwarves/Orcs: Guys, it's been done to death. It's been done beyond death. Sure, you still see this stuff in novels, but novels are far more forgiving than short stories. Short stories put a lot more emphasis on originality. It's certainly possible that you can offer something strikingly original with these creatures, but the chances are minute.
8. A-half-elf, warrior, cleric, and mage are journeying in a dungeon: Go to the bookstore, buy yourself the necessary books and dice, and go play Dungeons & Dragons. If you want to write stories like this, there are venues better suited for such tales.
9. Humor: Guess what? Humor is also subjective. VERY subjective. Most people aren't funny. Even less people are funny when it comes to writing a funny fantasy story. How many funny fantasy authors are there? Not many. In my time at RoF, I've plucked exactly one funny fantasy from the slush (although it was published, so that's something). If you insist on sending me funny fantasies, please, let some people read your work before you send it off. Find out if anyone actually appreciates your supposed comedic genius. If they don't, what, do you imagine, are the chances that I'll feel differently?
10. Cats/Unicorns: I don't have a problem with this stuff, but Shawna does. Same difference.
Hope this helps.


Comments
Great entry.
I should have a form one printed up. :)
And thanks for #10. Guess I'll find another market for that unicorn story, then.
"Been in the dungeons," the dwarf says to me.
Now, you see that all the time, I mean all the time, the dungeons being right across the street. Ratables, you know? But they had a cat and a unicorn with 'em and you know how cats and unicorns are. Like oil and fire.
~Abby
Should that read even FEWER people are funny when...?
While I think that vetting them through a writer's group is a good idea, I worry about group think. Humor is an art that often suffers when written by committee. Why do I say this? Humor is based on the art of surprise. Some humor depends on the author going out on a limb, or going to dangerous or controversial places. I think that many writers will try to please everyone with a humor piece, and thus write out the edginess.
Humor -- good humor -- is more than jokes, slapstick, and running gags. It is hard to pull off, but I remain undeterred. Expect some humor submissions from me in the future, Doug. Hey... The worst you can do is say, "No."
Hmm
Sure, send humorous fantasy to RoF if you want. In your case, it actually makes no difference, because your previous publication with the magazine makes you an automatic pass to Shawna. I simply pointed out the potential difficulties of humorous fantasy for writers trying to climb the literary ladder. If you have a talent for it, great. But if not, it's just one more hurdle you have to clear to write a compelling story, one that you can avoid if you so choose. Since most people aren't funny, IMO, I felt it was something I should point out. And it's something you can definitely test out, i.e. see if you're funnny.
You're also right about about the potential dangers of submitting such a story to the "group think." Of course, you don't have to go this route. Critique groups can be a great tool, but sometimes the participants can overanalyze a tale. In such a mode, it may be particularly difficult to earn a chuckle for your work. Of course, you don't have to pass along such a work to a writers/critique group. Anyone will do, although it's preferable they have a familiarity with fantasy. But everyone has a sense of humor (hopefully). If you pass it along to a few people and just say, "Tell me if this is funny, please," it *could* be a useful tool. Or not. As I said, humor is subjective. Ten people could tell you your sense of humor is stale, but I could read your work and fall over in stitches.
I can't really think of any funny fantasy novels I've enjoyed (the closest thing would be Diana Wynn Jones' Tough Guide to Fantasyland), but I can think of a few authors that know how to be humorous in the genre, which is something different from a funny fantasy tale. It can still be a good learning tool though. Fritz Leiber with his Fafhrd & Gray Mouser tales comes to mind. Jack Vance pulled out some tricks from out his sleeves with DYING EARTH earth novels. And be on the lookout for THE LIES OF LOCKE LAMORRA by Scott Lynch, a first-time author I'm publicly predicting a tremendous future for.
Anyway, thanks again for the great post, Hilary. Keep 'em coming. Best.
I have to agree that Diana Wynne Jones's TOUGH GUIDE was delightful. And I totally agree with you about Fritz Lieber.
But there are other funny authors out there. Terry Pratchet managed both humor and depth with his WEE FREE MEN, which was one of the most delightful books I have read in a long time. In fact I would recommend trying just about anything by Terry Pratchett if you like humor.
There are also some great authors that are not considered humorists but include lots of delightful comic relief in their stories. Lois McMaster Bujold is one who certainly comes to mind. And Adam Stemple can be very funny when he is not being completely dark...
You know, it is odd that humor is so prevalent in the mystery category, but that there are so few excellent humor fantasy novelists out there. Along the same lines as the TOUGH GUIDE, you might be interested in looking at HEROICS FOR BEGINNERS by John Moore or BIMBOS OF THE DEATH SUN by Sharyn McCrumb. Neither book is great but they are both really fun, light-hearted reads that poke fun at our genre. And they are simply wonderful for pointing out cliches.
And just so you know, I really am enjoying your journal as well. I thought your rap was quite a lot of fun, and it is interesting hearing your thoughts on things.
Thanks for the tip about Scott Lynch. I'll keep my eye out for his work.
Yours,
Hmm
Seriously, believe it or not, I've never read Pratchett. I certainly mean to, and I have high hopes when I finally get around to him. That said, I'm not the biggest fan of Douglas Adams, arguably the Terry Pratchett of sf, at least in terms of stature.
Oh! And check out Mervyn Peake too. He knows a thing or two about wry humor. And regarding Lynch, he certainly has an excellent sense of humor, but be warned that based on what I've read, he can also get dark. Either way, he's great reading. I'm also looking forward to your thoughts on "A Fish Story" by Sarah Totton my funny fantasy slush survivor. Very much in the tradition of Peake.
And on another note, what's up with the "Hmm" you put at the ends of your posts? Deep thinker? Amused? Other? Just curious.
Later.
All of the above. They're also my intials.
Hmm
PS You are in for a treat when you read Pratchett. Check "Wee Free Men" out of your library, or better yet, get the audiotape and listen to it on your commute. It is wonderful stuff.